← Pedro Llonch

LLV Architecture · Cultural Center

An unbuilt cultural center, lit and inhabited entirely in AI.

A bare CG shell of a cultural center, taken from flat clay render to a finished film. Each frame color-graded into a single golden hour, populated with one consistent figure, set in motion, and cut. No site, no shoot, no photographer.

Speculative concept. An independent architectural-visualization exercise, not commissioned by or affiliated with any client.

The raw CG shell — untouched clay render
Act I

The Shell

It starts as an untouched CG pass: a sawtooth-roofed hall, exposed steel trusses, glass-walled program boxes set inside the old volume. Flat, gray, unlit. Honest geometry with nothing dressed up. Everything after this is light and intent.

  • CG base render
  • Untouched clay pass
  • Volume & daylight study
Act II

The Grade

The same frames, lit. Drag to take each shot from raw render to its final grade: warm low sun raking through the sawtooth glazing, long shadows on polished concrete, a single coherent golden hour holding the whole building together.

Main hall — clay render to final grade — finalFinal grade
Main hall — clay render to final grade — sourceClay render
Main hall — clay render to final gradeDrag to compare ←→
Reading room — finalFinal grade
Reading room — sourceClay render
Reading room
Main gallery — finalFinal grade
Main gallery — sourceClay render
Main gallery
West gallery — finalFinal grade
West gallery — sourceClay render
West gallery
Heritage hall — finalFinal grade
Heritage hall — sourceClay render
Heritage hall
Act III

Inhabited

Architecture only reads at human scale. A single consistent figure is placed into the graded frames, moving through the building the way a visitor would: pausing at the work, reading by the glass, crossing the light. Same person, every shot.

A figure crossing the striped sunlight of the heritage hall
Visitor in the main gallery at golden hour
Visitor viewing paintings in the concrete gallery
Reading at the table behind the glazed reading room
  • Identity-locked figure
  • Composited into CG
  • Human scale & circulation
Act IV

Motion

Each approved frame was driven into live camera motion, slow architectural moves and the figure moving through the space, then upscaled and cut to the film's timing. Stills become a walkthrough.

The Final CutLLV Architecture
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Concept, CG direction, color grade, figure compositing, motion, and edit — Pedro Llonch.

Roles

  • Concept & art direction
  • CG base render
  • Color grade
  • Figure compositing
  • Motion
  • Edit

Tools

  • CG base render
  • Gemini 3 / Nano Banana Pro
  • Magnific Precision Upscale
  • Topaz Video